Gather at home, build halls for gold, then sail out. Each island has a resource you can only find there and a guardian in its lair. Bring the loot back to the forge to grow stronger.
Strike a pine three times for 3 wood. Grey rocks take four hits and give 2 stone. Both grow back.
A hall costs 8 wood, 4 stone and 10 gold. Every hall pays gold every 6 seconds and raises your rank.
Walk to the broken pier south of your keep and press E. Repairs cost 16 wood and 10 stone.
Board the dock to open the sea chart. Frostmere opens at Hamlet (2 halls). Defeat each guardian to place its trophy at your keep.
| Island | Opens at | Find | Guardian |
|---|---|---|---|
| Frostmere | Hamlet | Blue ice, frost wolves | Crystal Yeti |
| Sunscar | Village | Gold ore, scorpions | Sand Golem |
| Mirewood | Town | Glowcaps, bog frogs | Bog Witch |
| Cinderpeak | Kingdom | Obsidian, magma slimes | Ember Dragon |
| Stormreach | Barony, once built | Timber and stone, storms | None. Raised by the Island Fund |
The guardian sleeps in a ring of standing stones on the far side of each island. It wakes when you step close.
Islands can be locked in two ways. Not built yet means the island does not exist yet and the Island Fund is paying for it. Needs rank means the island exists and you need more halls to sail there.
| Rank | Halls needed | Unlocks |
|---|---|---|
| Camp | 0 | |
| Hamlet | 2 | Frostmere |
| Village | 5 | Sunscar |
| Town | 10 | Mirewood |
| Barony | 15 | Stormreach, once the Island Fund builds it |
| Kingdom | 22 | Cinderpeak |
| Forge item | Cost | Effect |
|---|---|---|
| Steel Sword | 30 gold, 10 stone | 2 damage per strike |
| Frost Mail | 25 gold, 6 ice | +2 hearts |
| Frost Arrows | 20 gold, 10 ice | Tower arrows slow enemies |
| Gilded Plate | 40 gold, 6 gold ore | +2 more hearts |
| Gilded Halls | 30 gold, 10 gold ore | Halls pay 2 gold |
| Glow Potion | 3 glowcaps | Refill every heart with Q |
| Obsidian Blade | 80 gold, 8 obsidian | 3 damage per strike |
| Dragonfire Towers | 60 gold, 6 obsidian | Tower arrows deal 2 damage |
First repair the dock south of your keep (16 wood, 10 stone). Follow the gold arrow on screen to find it.
Choose where to sail. A bigger kingdom can reach farther islands.
Turn what you carry home from the islands into gear.
Setting sail